You unlock badges by building up badge points in each skill via your in-game performance related to that skill. Strengthens the players ability to get open off the ball. Reduces the chances of getting stripped by the defender. Live out your own pro journey in MyCAREER and experience your personal rise to the NBA. and our Lastly, in C Tier are four Takeovers that just aren't worth spending a slot on due to how effective the rest of the field is. Next, Juice is a good one to have for those looking to dominate online, whether in the park or in Rec. However, not every build can get contact dunk animations, as they must have the following attribute requirements to be able to pull of contact dunks: Small Contact Dunks off Two - Driving Dunk 86+ and Player must be shorter than 6'5 Small Contact Dunks off One - Driving Dunk 86+ and Player must be shorter than 6'5 Raises the chances of getting a chase-down block. You can see the complete list and descriptions below. For limitless range, this takeover is pretty self-explanatory, it's gonna help you shoot from deep, this is also a very helpful takeover on top of that if you're someone who's playing as a point guard, and pick and roll situations where you maybe want to shoot from extremely deep. For the D-tier takeovers on 2K22 next gen, we got advanced gathers and interior badge drop. Extreme clamps is pretty much just an extension of another badge, clamps themselves are kind of overrated as well, now if clamps and extreme clamps both would boost your lateral quickness, they would be S tier badges and S tier takeovers, but unfortunately, all it is good for is pretty much cut-offs and bumps and stuff like that or hip riding. Post Playmaker. At the Hall of Fame level, this player sets vicious screens in the park and blacktop. Welcome to the official IGN Wiki Guide and Walkthrough for NBA 2K22 [Next-Gen Version]. Lets take a look. When attacking a smaller defender, there will be a higher change of successfully finishing. First off, Extender is pretty straightforward, and does in fact extend the amount of time that your Takeover stays active for quite a bit. There are 10 total Takeovers in NBA 2K22 but players will only have access to seven to start. Speeds up the ability to get standing layups or dunks off before the defense has time to contest. For those on Current Gen, all eight of the options from last year return in NBA 2K23. For the Team takeover boost, you don't even have to pass to the person, they will get a takeover boost without you passing to them. Lockdown Defender: Lockdown Defenders receive boosts to steals and shot contests, allowing them to clamp down even the best scorers in the game. Glass Cleaner: Glass Cleaners receive the ability to read missed shots, win more box out battlers, secure more boards, and finish putbacks more consistently. (20 New Badges). Reduces the impact of a defender who is closing out. Source: https://www.dbltap.com/posts/nba-2k22-mycareer-takeover-perks-which-to-use-01ffjx765atm?utm_source=RSS, Finishing, Shooting, Playmaking and Defense/Rebounding, Researchers develop innovative tool for measuring electron dynamics in semiconductors: Insights may lead to more energy-efficient chips and electronic devices, (SPAC) Johnson Fistel, LLP is Investigating Numerous Special EIN News, Quantum Computing Weekend Update February 27-March 4. 2k22 next gen takeover requirements. The NBA 2K23 Best Badges information to help you shoot better in 2k! New to NBA 2K22 are Takeover Perks - some can affect how fast a Takeovers lasts, how fast the meter fills up, give boosts, and more. Extreme Clamps: More Stone wall and lost dribble body-up resolutions for locks Perimeter Badge Drop: Knocks shooting badges down a tier when you get close In NBA 2K23, you will have 25 total Takeover options to choose from, with eight main categories that are then broken into three subcategories. Improves a players ability to make effective outlet passes after grabbing a rebound. PLAY NOW in real NBA and WNBA environments against authentic teams and players. Improves ability to block shots, gives boost to the Takeover meter for blocker/teammates. Jump Shots taken with the aiming stick will receive a boost when aimed correctly. Paint Intimidation is very similar to the sake of interior badge drop, stuff blocks are by far the best rim takeover there and realistically rim takeover is a little bit hard to actually use in this game where it's a lot of ISO for three-pointers and a lot of spacing on the court. Improves a players ability to navigate through screens effectively on defense. When attacking the basket and performing a layup or dunk, the chances of being stripped are reduced. Keep in mind a few things about Takeovers. Shot attempts that occur during the final moments of the 4th quarter, or in any overtime period, receive a large boost. Theres a wide variety of layup animations to choose from to customize your player with, and these are all the requirements you need to unlock each one: Dunks are the most definitive way to finish around the basket. The interior badge drop would be very good for defending slashers, however pure slashers are very irrelevant in this game. Improves a players ability to track down rebounds from farther distances than normal. Improves players ability to box out opponents. EXTENDER Extends the length of time that Takeover stays active. When in the half-court, passes by Dimers to open shooters yield a shot percentage boost. See the future, this is so nice, if you're a quick reaction person or if you're an undersized big who's really fast, you're gonna be able to see where the ball goes, you don't exactly have to be in a perfect position every single time to track them down, it's pretty responsive. Team rating boost is gonna be one that you shouldn't run as a point guard, this is gonna be one that's actually a little bit better as a big man or a lockdown, now for you to run this as your primary takeover or even secondary, you're trying to get double-take, either way, you're gonna have to do things that are related to this takeover. Increases the chance of hitting floaters and runners. Gives a boost to the range that a player can effectively shoot standing three point shots. Quick First Step. Strengthens a player's ability to absorb contact and still finish. For more on NBA 2K22 MyCareer, feel free to check out our guides on how to get the Gym Rat Badge and the Mamba Mentality Badge. Improves a players ability to quickly pass the ball. Jump shots taken with a defender closing out receive less of a penalty from a shot contest. Gives a shot boost after standing still before taking a jump shot. List of all new takeover perks in next gen 2K22 split up into offensive and defensive, DEFENSIVE PERKSDeceleratorMinimizerSuppressorSaboteur, OFFENSIVE PERKSSecond ChanceSpongeExtenderJuiceStay WarmAccelerator, Power DF (@PowerGotNow) September 8, 2021. What it needs to be is something that fits your playstyle. Increases post hook shot percentage. Boosts the shot percentage for open teammates on jump shots after catching a pass. The primary one will fill up first and then the secondary one will follow. Needle Threader. So in this guide, we find out what build to consistently good in NBA 2K22 . Special Delivery. Boosts shot rating on stand-still three pointers after dribbling. The reasoning is for the +10 to standing dunk and vertical I get for finishing badges and the takeover for absorbing contact at the rim would be killer after a rebound. While guarding and staying in front of an opponent, their attributes will drop if good defense is being played. Advanced post moves are going to help you with post spins, drop steps, all types of stuff like that, clearouts when you hit the x button to pump fake, it's going to push people, at least that's what it did in the past. and our Improves a players ability to steal the ball from a ball handler. After a player has taken a small handful of shots, an additional boost to shot attributes is given for every subsequent shot, whether its a make or a miss. Driving Layup is the only key stat when it comes to layup animations. It just comes down to you're not gonna play a whole lot of people who are gonna have any relevancy for you. Floor General. Allows players to have more success than normal when backing down a defender in the paint. Jump Shot Speed TBD Dribble Move Animations / Playmaking Moves Dribble Style Base - No requirements Big - Above 6'10" Fundamental - No requirements Power - 65 Speed With Ball Perimeter badge drop, this is gonna drop every badge of the offensive person that you're guarding, you're gonna be able to drop their unpluggable quick first step, handles for days, all types of stuff like that, every shooting badge as long as you're contesting them pretty tightly. Increases the chances of a player successfully backing down their opponent. Gives a boost to shots taken near the corner. - B Tier: Finishing Moves, Team Ratings Boost, Advanced Post Moves, See The Future, Enhanced Jumpshot Contest. Also improves the chances of successful layup strips. Here are the new and returning badges. For one, NBA 2K users can equip two: a primary and secondary. Also, at the Hall of Fame level, can see teammates` potential shot percentages while on offense. Handles For Days. Boosts the shot percentage for a layup attempt when mismatched against a taller defender and reduces the possibility of getting blocked. T. Young. Allows players to quickly go back up for another block attempt upon landing. Does anybody know what goes into the final picking of takeovers? Gives a shot boost after standing still before taking a jump shot. In B Tier are six options that aren't bad, but at the same time aren't as powerful as the offerings above them. Raises the chances that a defender bites when doing fakes in the post. There are three abilities that need to be unlocked through playing. . - S Tier: Spot Up Precision, Pull-Up Precision, Team Takeover Boost. Provides more explosive first steps out of triple threat and size-ups. Stepback threes taken off the dribble receive a boost. Spin, half-spin, hop step, euro-step, cradle, reverse and change shot layup attempts receive a significant boost. Playmaking Badges 4. Lastly, for those who remember how broken the Heat Seeker, Hot Shot and Special Delivery Badges were in NBA 2K21 Next Gen, Accelerator is essentially all those stacked into one. Depending on which dunks you want to use, youll need different stats. Defense / Rebounding Badges, * [#] = Badge Cost * Scroll right to view all badge requirement attributes. For more information, please see our Passes must be made quickly following the defensive rebound. Layups and dunks are two of the main ways to score on offense in NBA 2K22, but not all players can use every single layup or dunk animation in the game. Improves shots taken after breaking down your defender. Improves the ability to attempt multiple blocks in succession. For advanced gathers, it's kind of the same thing, it's only going to help you with spins hops, all types of stuff like that and it doesn't fit a lot of people's style either. However, it's important to choose from some of the more popular options. Privacy Policy. Data Intelligence Amplified. 2K22. For those on Next Gen, all 24 of the Takeovers from 2K22 have also returned. Thx for the help! Lockdown Defender: Lockdown Defenders receive boosts to steals and shot contests, allowing them to clamp down even the best scorers in the game. Increases chances at getting steals in passing lanes. Takeovers in NBA 2K22 are essentially boosts that become active once your player gets hot, and can be selected and equipped as Primary and Secondary when creating your MyPLAYER. Those two takeovers just completely boost your shot ratings in each of those categories and it's pretty self-explanatory for that. Ankebreaking Shots - Increases the likelihood of dropping defenders and making stepback and spin jumpers Negative Impact -. When players customize their Takeovers, they can equip two, a primary and secondary. Improves the chances of completing a successful alley-oop dunk/layup. Advertisement. When driving out of triple threat or after a size-up, ball handlers have access to quicker and more effective launches. Heightens the effectiveness of layups over taller defenders. In today's video I showcase the perimeter badge drop takeover in nba 2k22 next gen that is unreal at stealing the ball.My build with bronze menace and silver. STAY WARM Takeover meters wont drain as quickly when performing poorly. Primary takeover meters will fill up first. Space Creator. Gives a boost to the range that a player can effectively shoot off-the-dribble three point attempts. Here's how we'd rank the Takeovers in Next Gen: As explained with Current Gen, post players that have their Takeover activated can be terrifying to go up against in Next Gen. Aside from that, most of the rankings are pretty similar to last year, with the core, easy-to-use options remaining closer to the top. I have a center, 2.09m max wingspan with slash/sharp/glass/rim takes with 80 cs,max drive lay+dunk max standing dunk no post moves, max mid +3 44 ft, 76 int d, max per d, 88 block, 60 steal 91 d reb + like 77 o reb (I think) max speed/acc85 vert 90 stamina and I think either 51 strength or 60..can't remember exactly PLUS max speed w/ball 67 . NBA 2K22: All Layup & Dunk Animation Requirements, NBA 2K22: How to Buy & Equip Accessories in MyCareer, NBA 2K22: How to Change MyCareer Affiliation, NBA 2K22: How to Take Shirt Off (Go Shirtless), NBA 2K22: How to Change MyCareer Difficulty, Standing Dunk 75+, Driving Dunk 75+, Vertical 50+, Height at least 65, Driving Dunk 82+, Vertical 60+, Height under 610, Driving Dunk 86+, Vertical 70+, Height under 610, Standing Dunk 75+, Driving Dunk 75+, Vertical 50+, Height at least 610, Driving Dunk 75+, Vertical 45+, Height under 610, Driving Dunk 70+, Vertical 40+, Height under 610, Driving Dunk 80+, Vertical 50+, Height under 610, Driving Dunk 80+, Vertical 50+, Height at least 65 and under 610, Driving Dunk 50+, Vertical 35+, Height under 610, Standing Dunk 50+, Driving Dunk 50+, Vertical 35+, Height at least 65, Standing Dunk 70+, Driving Dunk 82+, Vertical 55+, Height at least 65, Standing Dunk 75+, Driving Dunk 65+, Vertical 50+, Height at least 610, Driving Dunk 84+, Vertical 60+, Height at least 65, Driving Dunk 88+, Vertical 70+, Height under 610, Standing Dunk 70+, Driving Dunk 82+, Vertical 55+, Height at least 610, Driving Dunk 84+, Vertical 60+, Height under 610, Driving Dunk 40+, Vertical 25+, Height under 610, Standing Dunk 80+, Driving Dunk 55+, Vertical 50+, Height at least 610, Driving Dunk 80+, Vertical 50+, Height at least 65, Standing Dunk 65+, Driving Dunk 75+, Vertical 45+, Height at least 65, Driving Dunk 55+, Vertical 35+, Height under 610, Standing Dunk 75+, Driving Dunk 70+, Vertical 40+, Height under 610, Driving Dunk 80+, Vertical 65+, Height under 610, Standing Dunk 60+, Driving Dunk 86+, Vertical 60+, Height at least 65. The interior badge drop would be very good for defending slashers, however pure slashers are very irrelevant in this game. After getting enough badge points for a skill, youll be able to choose from one of that skills badge. Cookie Notice Spot-up precision is disgusting for off-the-dribble fades and stuff like that, pull up precision is disgusting and realistically you pair this with anklebreaking shots or negative impact and just run double-shot takeover on twos.