Useful for stagger pressure and for mashing out of large gaps in the opponent's pressure. Her speed and range just make it very difficult for Faust to ever get the space he wants to set up for items. This technique transfers the initial forward movement of 6S into the special move, giving it more range (useful for making Clean Hit Volcanic Viper more consistent). If she comes in with a deep j.S jump in, she can decide to Yosanzen to hit you with another overhead or she can simply not do it and go for a low via 2K. Essentially, by running the matchup data through the code that he wrote, you can get a projection of how much each character should be expected to be played in that game's meta. An attack during the opponent's pressure, intended to interrupt it. Goldlewis player: PROMOTE May and Millia! Do try to be careful when going for the second or third hit of, Since Testament has low damage relative to Ram, this makes winning neutral more often pretty vital which can be difficult because it's Ramlethal. Zato players like to sneak in his command throw but learn to recognize the situations they do it and be ready to beat him up for 90%. Giovanna: Although she's a rushdown character, she feels less threatening than other rushdowns. Often safer than 6S as a gatling, requires a slightly longer delay to frame trap with. Sol grips the opponent with his fist, detonating it with flames. As Ram, you might have to rely on faster normals to avoid his spin, but. The amount of Tension gained when the move is input. Closer to the corner, it's possible to simply link one wall bounce into another if the opponent is positioned correctly. Guilty Gear Strive Anji Mito Guide: Beginners Tips, Move List & Best Combo 13th overall. Low profile sweep that beats or evades moves that don't cover the ground while being safe on block. An easier MU for Ram due to the fact that her normals control a large chunk of space. gij Videos - MyPornVid.co As this is Sol's fastest grounded overhead, 5D is needed to threaten the opponent with high/low mix-ups. Good for frame traps as most light normals can cancel into it and immediate cancels leave a very small gap in blockstun. For example, if Sol has 15% popularity the top 150 players are counted. Sol does a crouching kick, which is his fastest low. Nagoriyuki is a tall, heavily built, dark-skinned man with blue eyes and thick, shoulder-length Dread-locks tied into a ponytail. Second hit can Clean Hit at close range. Giovanna is the game's easiest rushdown character to use, even for Guilty Gear . For Example: 2369 for a j.236 input. Your most hated matchups? :: GUILTY GEAR -STRIVE- General Discussions It loses to throws, so try to only use it if the opponent isn't at point blank range. Loss, similar to regular strikes. Sol launches significantly higher than Volcanic Viper, making him very punishable on whiff or ground block. Axl will likely attempt to reset to neutral over extending pressure sequences. Just try to turtle with FD and let him slowly back off via the block pushback. Best Match. PS: From the MU chart we can read that Goldlewis will do create in tournaments, that have lots of Mays, Chipps and Millias. Sol has tricky special moves which help him get in, and a suite of normals which . Sol's command throw. If Sol guardpoints through a strike, the opponent will be stuck in hitstop while Sol continues to move, making it next to impossible for them to escape if they're on the ground. Combos into 6S on crouching opponents and links into c.S on Counter Hit. Yeah this is 100% accurate. Pay attention to this and be less committal with moves at higher Risc values. Score - Sum of match-up values for this character. The high damage and wall bounce property mean massive damage when used as a combo part in the corner. Don't know if I just sucked at the game, but playing as Zato vs Axl was a fucking nightmare. Jack-O is a woman with green eyes and red hair. Overall much harder than your usual Ram matchup, but not unwinnable by any means. It's even possible to perform a safe jump after hitting Bandit Bringer on an airborne opponent by doing a forward jump IAD into delay j.S. You can pretty much do what you usually do on offense, except you'll need to watch out for his crawl shenanigans. The attack launches higher and deals more damage at full charge, launching even higher on Counter Hit. Data in [] represents values on Clean Hit (All versions). The hard knockdown leads into strong okizeme, including OTG c.S into pressure in the corner, though it can be sacrificed in exchange for even more damage with an OTG 6H (useful for closing out rounds). Used to call out opponents who make predictable jump-ins or keep chicken blocking. 5[D] is also Sol's most damaging normal and launches the opponent if combo'd into, granting it some situational use as a combo extender in certain routes. Low hitting disjoint used to help control neutral. They have a ton of po. Guilty Gear Strive Crossword Quiz - By matthewafilippel If performed low enough to the ground on an airborne opponent near the corner, the Clean Hit version can link into 5K for a full combo, though this is only possible early on in a combo when scaling is low, and the link is tighter against heavier opponents. This is a very small sample size, so should be taken with a big spoon of salt. Random Notes:Leo players have the all-round best usernames.Faust players have the most toxic usernames.Every Sol player is "__ __guy".Most characters have a bunch of "__ onlyfans" players, except Millia.Millia players had the most normal usernames.There were also heaps of racist and misogynistic usersnames basically across the board, but a bit more than average among Anji players. I love him so much. Tiers for Guilty Gear Strive - EventHubs Sol rushes forward low to the ground and delivers an uppercut. When he whiffs something like, Business as usual, watch out for Nago doing. The character whose not only not bad but good, it's Sol Badguy! Here's how you can play Anji Mito in Guilty Gear Strive. If you're concerned about which BTs do what frame data wise, you can check out, Though Ram has really good, rewarding buttons, good lows, good antiairs, and strong reward all around, with pressure that can be very difficult to beat for I-No, Ram can't cover hoverdash, The Ram player should not give the Jack-O space to summon minions with, Pay attention to Jack-O's minion Gauge, it limits what she can do, Ram can always special cancel or gatling after clearing a minion, Don't let the Jack-O player throw a minion behind you, you can't clear it if it is, run or jump at her after, When FDing Jack-O, FD her normals, not her minions to space her out. Useful in air combos for comboing into j.H or directly into j.D when both hits of j.H won't connect in the corner, delaying as necessary to adjust Sol's height relative to the opponent. Sol's primary pressure tool, and flexible combo starter. Overview | Frame data | Matchups | Strategy Return to Top. The recovery of an attack refers to the amount of time an attacker must wait before they may perform another action. Night Raid Vortex is also evasive, though it is more committal and aggressive in nature. Walk back Far Slash and jumping away can work well. Games Concerns:12,000 matches is a fuck-tonne and took way too long, but it's actually a super tiny number. If she doesn't do it from point blank range, your 5P will also miss so she can whiff punish appropriately. Also links into 2K against crouching opponents, even at max range. Tier lists in fighting games are fickle, a single balance change can make you throw the whole thing out the window and you also have to take into account player skill, as more often than not . ), but it's probably time to finally make an exception here. Be ready to fuzzy a lot when she's on you. Anji generally doesn't really have low-commitment options to respond to ram's options in neutral, and his offense and defense aren't particularly scary for her to deal with. 6H is very helpful in particular match-ups where Sol can punish moves which are normally safe due to pushback, such as Ky's uncanceled 2DGuard:LowStartup:10Recovery:18Advantage:-10 and even Stun EdgeGuard:AllStartup:13Recovery:Total 46Advantage:-15 at some spacings. Testie has a deceptively good j.H jump in that Ram needs to keep an eye out for. We'll take our She def needs buffs now. Guilty Gear -Strive- Sol Vs Sol - YouTube On top of that, Ram has a much easier time dealing with dolphin RPS, meaning May has to work harder to actually get her hits. Indicates an entity that exists seperately from the character was spawned. Sol Badguy is the protagonist of the Guilty Gear series and Ky Kiske's rival. Ramlethal's tier match-ups in Guilty Gear Strive - EventHubs Her normals might look like they aren't very contestable but you can very much run up and premptively 6P them to stop her. Grapplers vs normal people. I dont think I've ever seen an Axl vs May fight but it being +4 in May's favor seems bananas to me. This move mostly gets used as a combo part after c.S since it launches the opponent high for easy follow-ups with Bandit Revolver or a knockdown with Bandit Bringer, and occasionally as a big anti-air against characters that can stall their fall like Zato with Flight. This makes him extremely dangerous in scramble situations, allowing him to escape through small gaps in pressure (such as the 4 frame gap in Ky's 5KGuard:LowStartup:7Recovery:6Advantage:-2 > 6HGuard:AllStartup:15Recovery:20Advantage:-7), and punish conventionally safe moves. This is a very momentum based matchup, first to break the wall usually wins. Faster than average start-up at 4 frames. Alternatively, you can perform an OTG with low-reaching special cancelable normals such as 2S and cancel into Gun Flame to maintain pressure, or OTG with 6H to maximize damage. As said earlier, you don't really wanna RPS with Goldlewis. Delay its follow-ups to create oppressive frame traps and mix in dash pressure and throws for a deadly strike/throw mix-up. "Guilty Gear -Strive-" is the latest entry in the critically acclaimed Guilty Gear fighting game franchise. Remind them that blocking isn't everything. Leo likes to have meter in neutral so when he lands a stray hit, he can get a full conversion to get into a wall break for positive bonus. 32. This technique is colloquially referred to as "Run Flame." The recovery of an attack refers to the amount of time an attacker must wait before he may perform another action, even blocking. Character Strategy pages generally have at least some basic counter-strategy. He is playing guilty gear and the other characters are playing strive. This Overdrive is primarily meant to be a high damage combo ender, especially in the corner where Sol receives increased damage, strong okizeme, and regenerating Tension after the forced Wall Break. What does the symbols of / and /bet symbolize in a dream? Celestial | ky! Lyrics, Song Meanings, Videos, Full Albums & Bios As more players learn the matchup and more characters get . Sol's slower but more powerful strike invincible reversal. Hits twice. Baiken has powerful defensive abilities, mostly attributed to Hiiragi and her 5P. Her j.S can be a pain to deal with due to how it goes at a unconventional angle and due to Ram's 6P being more horizontal than vertical, it can be hard to AA. Also Snail is -24 on block. While H Kabari is minus, this doesn't mean you can just mash on Baiken though. This can be exploited by air-dashing and immediately cancelling into Faultless Defense, to trick the Axl into spending his meter while keeping Baiken safe. Due to her poor anti-air game and amazing air game, air approaches are used to move around more freely and punish frugal usage of pokes and H Kabari. This move can go under most projectiles and pokes, allowing Sol to bully his way through neutral, especially if Purple Roman Cancels are available. After spending a considerable time with Testament, I'm finally ready to share with you my matchup chart for them in Guilty Gear Strive! Delaying and slightly changing your buttons and timing can throw off the other ram and can lead to whiff punishes.