Made a handful of edits as of 1/13/2017. A: Where it shows your vitals aka Health, Mana, Energy. Q: How does shrouding effect my mercenary? Killing mass numbers of light blue mobs is particularly easy with this merc setup and a player toon. http://www.almostgaming.com/everquest/afkmercenary-leveling-guide-for-eq1. See below for the final bit of the guide. Also stay away from the center bottom left of the zone. In other words that means all those levels that you can't find groups, you can use him for. A NOTE ON MERCS: At 75, you can do the Korascian Warrens progression. The temple is a pretty decent camp spot if you have to sit somewhere, though the wall of fire that obscures you view kinda sucks, and you can pull to a wall as well without much difficulty. Once you have some level 30 Mercenaries, you will want to level your future Mercenaries while grinding through tasks. This is a picture of the window you'll see when first purchasing a Mercenary. The gear isn't great but you will be earning so many Marks that you will be able to outfit yourself completely very very easily every 5 levels. If you're a returning player you can find Mercenary Liaison's in PoK. Theres an important point to be made about this guide and why its successful. So much so that I don't even include information on gear until then. I realize that I didn't add directions, just general sense of direction. Burn AE (On some): This stance causes your mercenary to focus primarily on damage with AE spells, Always assisting the main assist, Passive: Your merc will not attack anything. The mobs have too many HP, hit too hard, and don't give up enough exp. This is a picture of the merc window. You dont really explain where things are/how to get there. When you come back Re-summon him and he will be your level again. A: When you shroud the mercenary is suspended, when you have enough money to pay for the mercenary you may unsuspend him. Finally, while Heroic Adventures in Dead Hills, Ethernere Tainted West Karana, and throughout The Broken Mirror zones might be the "fastest" way to level, it's stupendously boring and repetitive. The other big benefit is that you get Marks of Valor, which can be spent on gear in Ethernere Tainted West Karana. A properly set up box group can do everything but the final mission easily. They hit like trucks and run though, so bring a snare. Not really a particular place to camp in the zone, though the area outside with the warbeasts or over on the side of Rubek Oseka would be ok (provided you can deal with underwater combat). These things are amazing exp up to 62, at which point you need to go to the back and drop down into the froglok slave tunnels. All the gear that levels up with you from 75 to 105 makes life hugely easier. Here are some suggestions as to how to use these areas to hit max level. Fortress itself is a very popular zone for Damage Shield leveling due to the density and fast respawn times, so there is a pretty good chance that a high level player will be here doing that for box toons or guildies. EMPIRES OF KUNARK & RING OF SCALE - GETTING TO 110 Empires of Kunark is the 23rd expansion. if you are wanting to go fully afk do it in instances it is much safer imo, hmmm.. there was hatching a plan or something like that, only decent one i can think of right now. EQ:Leveling :: Wiki :: EverQuest :: ZAM 1. Do the research on your own on Allakhazam. Slash Commands - Zliz's EverQuest Compendium This guide is a solution to that problem. Great post. By this point you should have gear that can hold up and healers who know what's what. Also see the alphabetical command list or emotes . You're Not Done at . Never a good idea to go fully afk. I honestly think it's kinda trash because either you're killing "relatively weak" classified mobs or the creatures just have too many HP, but from 30-35 it's ok. The cities are a cake walk, though the wandering mobs on the walls in the second city can really mess up your day if you don't pay attention. To begin with, you will want to get yourself attuned to Dead Hills, which is the zone with the easiest HAs. Murder the "of Fire" mobs from 65 to 68. Q: Do I have to have the plat on me to pay the merc? Level 5 Unlocked AA: Origin. Right click anywhere on this box and select "Puller" as your Main Roll. They don't hit excessively hard and are very good exp from 68-74. There is also a pair of undead graveyards here that can offer some decent exp in this range for Paladins, but the mob density is all that and you're better off in another zone. Q: So wait a mercenary is allowed into an LDoN? Your merc will balance his abilities in defending and attacking the enemies pulled to him. In the second city, kill Doomfire mobs until 70. If water and earth are camped because this zone is a hotzone sometimes, then run to the back of each wing and take the teleporter down to the bees. Prince Nightclub Minneapolis, Most Hat Tricks By Nhl Defenseman, Breaux Bridge Baseball, Panettone Trifle Recipe Jamie Oliver, Affirmed Housing San Jose, Horoscope Balance Surlendemain, Is Shoresy Wayne In Letterkenny, How To Get Bright Dust Vermintide 2, Journeyman is an order of magnitude better than Apprentice and is only available to people who pay for Everquest. To level up your Mercenaries, simply take them on bounties - they get XP for each fight you beat. This is very repetitive, boring, and slow. Hardest part of this zone is not dying in the fields. Field of Scale theme - Journeyman Rank IV. Click it. That is how GMs check. Adon's Quick Pet Guide for returning players on progression servers Inside Dead Hills, look for a gnome named Gribble Grobblenobber. A NOTE ON MERCENARIES AT 85: At 85, to assist players utilizing a Heroic Character (a character which is automatically leveled to 85 for you and given subpar but serviceable gear, a mount, and other goodies. Roughly 80% of the mobs are rootable and headshottable so this is a really nice zone for AAing with a ranger. Fifth, Daybreak gives you an option to accept some 25% experience potions instead of your monthly 500 Cash. The old school Journeyman Rank 5 mercenary questline takes place here if you want to do it. 85% of the zone is undead. Just be careful about aggro. This area is great if you're a paladin as you can slay the undead and stun out the worst of the damage from the Erudite necromancers. You can hire a Mercenary at any Mercenary Liaison. IF YOU'RE BRAND NEW OR VERY CASUAL: 1-10 Mines of Gloomingdeep (You start the game here) - This is the tutorial area. Why is AFK Merc killing permitted? | EverQuest Forums This amounts to tens of thousands of AA's. Fun times. All of the nameds are completely unlinked from the other mobs. You will be teleported to Ethernere Tainted West Karana and now attuned to the Dead Hills. Leveling up in Everquest 2 is very quick these days compared to before, but . Q: Mercs sound great, but I'm just coming back to the game and they sound expensive. They are designed for extra support or extra muscle in PvE encounters. AFK XP gains are so increadibly low/slow that it isn't even worth the time or effort, even if that time is being stolen. This is the furthest zone you can get to without progression unless they've removed requirements. Posted on February 24, 2013 by Almost Gaming. For a better experience, please enable JavaScript in your browser before proceeding. The mobs here are level 67. It's a matter of gear and group/box team composition. The adds are just too intense. At 20, open your map and begin trekking out toward the Stone Hive zone line. I prefer to stay out of the fields if at all possible. Turn in the quest as you complete it. Each Stance has different focuses and allow the mercs to be more or less reactive. Mercenary equipment - Fanra's EverQuest Wiki The doombugs normally come in packs of 2 or 3 and aren't social with crows or scarecrows, who normally are single pulls but are social with each other. It was something I have wanted to do for a while but never had the time to do. Grouping is still one of the best ways to get experience, but the mercs help you when you can't find a group. Your Mercenary can come in two skill levels Skill Levels Apprentice - on par with single group geared players, on spells and abilities that have a rank, it will have rank 1. The shades there are the highest level normal mobs in the zone. Create an account to follow your favorite communities and start taking part in conversations. For an AFK camp, 100 AA a day isnt too bad. /autoskill allows you to toggle combat skills to automatically active while attacking (formerly unlocked at 61). Good spots for gaining exp & aa's while AFK? | EverQuest Forums Loping Plains(75-80)(PoK>Steamfont Mountains>Loping Plains) - At 75 come here and head around past Bloodmoon Keep. This place isn't bad for everyone else in general and is much easier to get to than Ashengate, so it might be a good alternative. Discussion in 'The Veterans' Lounge' started by Smellhound, Jun 21, 2014. Do they take up a group slot? © Copyright 2008-2022 Almar's Guides. Sadly neither zone is a hot zone. They will be indifferent to you to start. Get invisibility on a character who can rez or has a healer merc at least. At 8-9 go to the last cave that is next to the little paddle thing on the lake and kill bears. Based on the information provided my first thought was that the begging skillup RNG was better on higher level NPCs than lower level. Once inside, just follow your map and keep heading back until mobs start getting close to your level. 48-55 kill the mutant floaty guys, shades and crazy humans. Second I want to point out that while boxing isn't a must, and subbing isn't a must, it makes this game exponentially easier. Wall of Slaughter has repop time of 10 minutes and 40 seconds. Pick one of the two camps and go nuts. After that you need to go back to the bottom right side of the map and start killing nobles and highborn. Read More! Air sucks for dps and tanking in classic, can be useful in groups against casters, in Lower Guk for example. But the real advantage is when you want to grind out AAs while also leveling from 65 to 80. At 53 start heading down into the middle of the zone. These levels will come steadily and you will very likely never be overwhelmed. They are very easy to pull individually, especially on the left side. Their levels and abilities will scale appropriately and they will think and act for themselves with limited player guidance. Not very fast, but not very hard either. We have updated our Privacy Policy. Mobs are spaced out and very glass cannony. Each time I go back I wander for 5 minutes lost until I log again. At 12, all start killing gnolls or skeletal ogres. The other major reason is Alternate Advancement Auto-Grant. Only downside is that it's a hell of a run out to it. The money is amazeballs though, so if you have a group or are comfortable with your box setup, murder giants. The north and east you can at least run out if you botch a pull. A high level KEI type spell coupled with a mercs naturally high regen rate can ensure your merc never runs out of mana to heal you. Lots of good loot and the spider camp and kobold village are pretty easy. Just start at the entrance and work your way down. Everquest 2 Leveling Guide 1-125. If you haven't done the others, they are still accessible. Below the bridge is a giant ice lake covered in spiders and slimes. Should be an easy time though. At 40 move into the second courtyard area and keep clearing northward. The exp is also really nice 75-80. Also keep in mind almost everything here summons. As someone who is just coming back on the test server, I am going to use the hell out of this! I normally just wander here, murdering the Cthulian nightmares that abound. In the event that the bee's are camped, the bixies that ARE NOT IN THE FIELDS are a good secondary camp. He drops a key to access the first black reaver room and open up access to the second floor. Keep clearing around til you hit 48-49. Ive left a trio of toons in the tutorial afk, not for the sole purpose of xpin, but I had something come up and left the keyboard. If you're having trouble making your mercenary level with you suspend him and go AFK for a few minutes. Best thing though are the nameds. I will annotate directions to the zones. Make me want to fire up the game again! The mobs are around level 28-29, so it's a lot of exp for your level. You will need help doing it though. Not much changes between 'minor' expansions in each leveling guide and you'll notice that the biggest change between leveling guides is Seeds of Destruction. This or a rogue are the only ways to proceed and get access to the high level mobs on the second floor. There is a new set every 5 levels but it isn't really worth getting more than maybe a set for a healer merc at 75, 85, and 105. Chapterhouse of the Fallen (96-100)(PoK>Freeport>Commonlands or Once you do attunement quest from Shard's Landing, Guild Hall>TP to Shard's Landing>Portal to Chapterhouse) - I love this zone as a paladin. RUN EVERYONE INDIVIDUALLY OR CALL OF HERO THEM IF YOU HAVE A MAGE. Third, get yourself maps immediately. I fully admit that there are abilities some classes have that completely lower the bar for entry to a zone or extend the life of a zone a couple of levels. Note: This guide is based primarily on the Hot Zone Wall of Slaughter. The Call of the Forsaken expansion introduced mercenary equipment, gear you can put on your mercenary . It may not display this or other websites correctly. If you went to another zone first and are coming here after 55, then just zone in by dropping into the big hole and coming up at the very back of the zone. Lceanium (100-107) - There are a couple of decent camps here that I have used. A player could easily gain the same amount of XP they got from 2 or 3 hours of AFK'ing pet/merc XP exploting if they spent 10 good minutes at the keyboard. everquest afk mercenary leveling guide everquest afk mercenary leveling guide Home Realizacje i porady Bez kategorii everquest afk mercenary leveling guide. EverQuest AFK Leveling (and AA) Guide: It's all about 3 Boxing If you have a reliable interrupt though, pull like a madman and just prioritize those. Pathing will get you killed. The mobs have varying levels of HP, but don't hit that hard in comparison to even other TDS content. You get access to mercenaries, which are hireable AI controlled party members. EQ Resource - The Resource for your EverQuest needs You can conceivably go to 80, but it slows down and there is better exp to be had elsewhere. You should be able to clear through here without too much hastle. I think it takes way too long to kill anything and this is also about the point a merc starts falling off so downtime is way high. Riftseeker's Sanctum(69-78)(Guild Hall>Buy Chipped Shard of Slaughter>TP to Wall of Slaughter>Muramite Proving Grounds>Riftseeker's) - The mobs here hit hard, have lots of HP, heal, and resist spells, but the experience is awesome. At 35, push into the area around frenzied ghoul and up toward Ghoul Lord. Once you are 75, start murdering Giants. I'M NOT QUITE READY FOR EOK/ROS (100-105) - This is very much dependent on gear and group. It's a very good zone with lots of low HP mobs, but it is definitely the best for Clerics and Paladins. Make sure that the Tank Merc has been assigned the role of Main Tank. I will add something in about him. This disparity increases with levels. Available types are Tanks, Healers, Melee DPS, Caster DPS, and Support mercenaries. Just keep in mind that kills here will feel pretty slow since the giants have enormous HP pools and half the mobs have some form of healing ability. Your toon classes are irrelevant. Create a free website or blog at WordPress.com. EverQuest Cheats & Guides. When do I have to upgrade him? You will be murdering said spiders and slimes and other animals. EQNext (EverQuest Next or EQN) has been officially announced! There is a stupid questline that autostarts the first time you go into the zone. Korascian Warrens(82-87)(PoK>Talk to Herald of Druzzil Ro to TP to Plane of Time>Walk around the pillar and click on glowy portal to The Void>Toskirakk>Korascian Warrens) - I used to enjoy leveling here quite a bit. The easiest armor sets to get will probably be the sets from Hardcore Heritage. SOME DISCLAIMERS: First I want to point out that Almar's Guides are pretty good and he lays out a pretty fantastic path to getting to max level and getting geared along with plenty of other advice. P99 EVERQUEST 6 min spawn camp exp until lvl 60! / Project - YouTube The west is a mess and quickly drops away forcing you to gate out one way or another. The druid is a . Head through the city in the mountain area toward Blightfire Moors. At first, just wait. Watch out for the nameds. (Test server people should average 37%.) There is a fortress full of soldier type Alerans. Is it really AFK XP if the only people gaining any experience are the mercs that are doing the work? BEST IF SOLO AND 58-62: 48-62 - Grieg's End(PoK>Nexus>Netherbian Lair>Dawnshroud Peaks>Grieg's) - This zone is a pretty long haul out, and has a couple of pretty rough pulls to get into the zone if you're here at the lower end of the range. Commands - EQWiki They have low HP, but can hit hard with spells and melee. Q: If the Mercenary dies do I have to buy another one? This format works best for me and it's much easier to update than what I used to do. Loot isn't spectacular but with a decent group, you will shred mobs and the exp will flow like water. everquest afk mercenary leveling guide how to measure inductance in multisim trahan funeral home bay city, mi June 29, 2022 errol flynn rory flynn 0 decriminalize nature seattle Without further ado. Don't ask me for how you do each HA. The merc will cast a rez (When out of combat) to anyone in your group who is dead. The mobs are glass cannons. As of the Terror of Luclin expansion, the best mercenary equipment is "Vigilant", which is obtained in The Burning Lands zones. Contents 1 Slot changes 2 Buying 3 Items 3.1 Call of the Forsaken 3.1.1 Chest 3.1.2 Head 3.1.3 Primary 3.1.4 Secondary Next Last. With a group of actual people, this place is awesome though. Q: I'm the puller for my group but my merc won't stop attacking it when its all the way out in the middle of no where. A: Nope, if he dies the "Suspend" Button on his window will turn to "Revive" and you'll be able to rez your Mercenary. You can do 1-40 in about 12 hours of playing. Press J to jump to the feed. A bunch of the missions and HAs are actually really fun too if done once or twice. This expansion introduced Mercenaries and basically completely changed the way you level in Everquest. You must log in or register to reply here. They respawn pretty quick and are higher level than most of the zone, so better exp longer. So now if you and a friend want to do an LDoN you'll have a group of 4 and will have no need to find a 3rd for the LDoN. Some are also scattered amongst the buildings, just use "Find" to locate them. Healing mercs heal and tanking mercs tank pretty simplistic. Fully AFK means you can walk away and not worry about your characters, partially means that you may have to be present in case something Burn: Your merc will focus primarily on damage, always assisting the main assist. It's very very easy to do, easily completed solo by all classes. Confidence is how many mobs you can pull above your level and the mercs without him running away. To upgrade your mercenary you have to complete SoD progression lines. To top it all off, it's also a hot zone!! Since I'm max level/AA, I guess I have only one reason I would afk XP to earn Merc AAs. So finding a camp could be tough depending on your chosen servers population and the hour of day. Your toons are going to get attacked and hit. Bastion of Thunder (62-68)(PoK>Plane of Tranquility>Torden, Bastion of Thunder) - The giants and bees of Thunder are excellent exp. The key zone for AFK leveling and AA grinding in the 65 to 80 level range is Wall of Slaughter. Be careful about how much you aggro as the prophet's do Complete Heal. At 46 you can fight the goblins at the zone in or move up the ramp to the left side of their courtyard and kill the crusaders and sentry's. End of Underfoot (Volska's/Convorteum)(88-92) - You can level here if you feel like pulling your toenails out, but I don't recommend it. The final camp here I am aware of is back inside the castle area on the way to the back of the zone. It's a hotzone some of the time which is awesome and the rest of the time it has a crazy high dungeon experience bonus (maybe. 2 MINUTE SPAWN AFK CAMP to 60 / Everquest Project 1999 green - YouTube With a group of three actual players though, you can steamroll this place for GOBS of experience. So if a named is in a room with a bunch of other mobs, pull the other mobs and don't worry about the named unless you proximity aggro it. Mercenary Guide | EverQuest 2 Wiki | Fandom Crafting Mercenaries costs 100 Coins (Rare), 300 Coins (Epic), or 500 Coins (Legendary). The optimal quest guide lists Old School RuneScape quests in an order that allows new Members to progress in an order that minimises the amount of skill training. Also you don't have to worry about paying them until around level 12. i.e. When you complete an HA you are given a three hour lockout timer for THAT PARTICULAR HA.
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