Last mention goes for Samurai, because they get +12 bonus attack against Mangudai, but they will never get to chase them. Complementing their fast units is their excellent siege weapons which also receive a great speed boost thanks to Drill. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Luring Deer and/or laming is also a viable strategy for the more experienced player. Cavaliers (except Sicilians) and Celt Paladins are less dangerous because of the many less shots for a kill, but here and there we can find a bonus that can become painful for a exchange of units (upgrading Hussar and Mangudai is much more expensive than upgrading Cavaliers even with Stirrups, Farimba, Hauberk or Szlachta privileges). IMO the 3 most effective counters against an imperial mongol late game are Goth flood, Berber elite camelry + cavalry, and Magyar Huszar. Looking at it, we know that a group of 20+ Mangudai will certainly 1 shot kill our Hussar, but the latter are cost effective against them. Update 47820 slightly nerfed the speed of Mangudai, making it a bit harder for them to kite enemies. Xbows seem the shortest way, since they need most of the techs needed for Mangudai. Mangudai Rate of Fire increased (made slower) to 2.1. It's the fastest gathering in the game. They also have a better meatshield than Mayans in Light Cavalry. Trebuchets can be used in the same way, although less effective against units. Actually, it is a huge deal. A very good complement to Paladins are Skirmishers, who can deal tons of damage to Mangudai while Paladins tank arrow fire. The trick is to understand why it depends and this will allow you to figure out on the fly what you need to do to win. Of course they have a couple of issues: HCs are equal in range with Mangudai (except Shatagni Indian HC), and their durability is not high. Stupid China. Thats all. Chukonus have a difficult micro and lower range but strong power, so they must be supported by Chinese Cavalry (I suggest Camels or Light Cavalry here). The Mongols are an offensive civilization that focuses on its ranged units and emphasizes guerilla tactics. In-game, the Mongol main army composition consists of Light cavalry, cavalry archers, and siege weapons. Speaking of those two units you generally want to use Hussars as a meatshield for them. They can also stop Xbow production (especially after Bodkin Arrow and Ballistics) and do an intermediate switch into Cavalry Archers, who are very good since they fire 30% faster. 7 build lumber camp. You should still beware of enemy onagers. Help us expand it, and you get a cookie. In late Castle Age, youll need to be massing Mangudai, so they need somehow to transition from your Feudal army to the Castle unit. ", Try to retreat and get your towers to do the work? Is there any good way for us to fight them? Although weaker to siege than Mangudai, can effectively be used to kill the Mongol composition. Eagles would take the same time as Boyars to chase Mangudai, while being much weaker to both Mongol units (especially Hussars). Despite their fierce mobile cavalry, their Monks and foot soldiers are below average, missing several key technologies across the board. Mongols have one of the best scout opening plays in the game, and their upgraded scout line gets extra HP for free. Turks artillery for a longer range and Houfnice upgrade for Bohemians could help with the survival of BBCs. With the Chinese and Japanese, the Mongols are one of the civilizations belonging to the East Asian culture. They also have access to all cavalry units and technologies except for the Paladin. Thus, Mongol players must constantly attack the enemy to make sure they are unable to build up a strong enough force to attack. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Mongols can answer Goth Flood with their own FU Chanps and zoom Scorps, but its not a super favourable matchup at that point. I wont delay much with infantry units, because they are mostly shredded by this composition. 01:43:00 - Le premier dbat : Polmique Orelsan : Le terme "mongol" est-il insultant ? Even Tatars, who can get to Elite Steppe Lancers with 6 pierce armor, have access to much better army compositions to deal with Mongols. Check out my other channels:2nd Channel: https://www.youtube.com/channel/UCjUwIOOs3FwLeK0zqo_m4FQLive Stream https://www.facebook.com/gaming/theviperTheVip. To execute this tactic, the player must upgrade their Scout Cavalry to Light Cavalry as soon as possible, create some Archery Ranges for their Cavalry Archers, and research all the required blacksmith and university technologies for improving those units. The Mongols have a campaign devoted to their civilization: Genghis Khan. A couple of discounts in units (Berbers, Magyars), techs (Chinese, Burgundians, Spanish) and not needing to research some of the techs (Turks, Indians, Cumans, Franks, Hussar lacking civs) can be considered, but, all in all, it is an army composition that, with Hussars/Light Cav alone, is difficult to counter, if theres not a huge number advantage. Mongols have a win-win synergy with the Tatars, since they allow Mongol Cavalry Archers (including Mangudai) to have extra line of sight, and both civilizations have great capabilities for raiding. As their hunters work faster, they have an advantage in maps with more huntable animals than average, these include, Scandinavia, Yucatan, Black forest, Valley, and others, especially maps in which players can find more than 2 Boars or their equivalent near their initial Town Center. Well start considering cavalry (+Camel) units. Cookie Notice Notice than some of the civs dont even get a unit in bold. By Imperial Age, fully upgraded Mangudai and Cavalry Archers have a large enough range that they can be set as "Stand Ground", so they are easier to control and do not run into enemy fire. A specific group of people called "barbaric" are the Mongols, a small tribe from central asian grasslands who during the 13th century, conquered much of the known world. Their economy is great early on, with their 40% faster hunters, but it drops off significantly during the mid-game. Non-elite Mangudai are now way better than ordinary Cavalry Archers, as their delay time (the time between the start of the shooting animation and the actual shoot of the arrow) has been reduced from 10 to 5, making them stronger at hit-and-run tactics. So, what could each of the civs do against that? It led to the point of not only get me to hate that unit despite being one of the strongest in the game but also not knowing anything else the civ could do. This lets them hold off on Farming long enough to buy Horse Collar so they have efficient farms, and they can also use it to help fuel a Scout rush, being able to afford Bloodlines and even Forging. You will power through the Dark Age because you are chowing down on the Wild Boars much faster than everybody else. The Mangudai, being a Cavalry Archer with an attack bonus vs Siege, counters all types of siege units, even the siege from prominent siege civilizations (like the Celts, the Khmer, the Koreans, the Ethiopians, the Portuguese Organ Gun, the Tatar long range Trebuchet, etc.). Well leave these also apart and start considering the scout line. At some point, theyll need to start mining stone. Mongols have very good Scout Cavalry, they have extra hit points once they are upgraded to Light Cavalry and a better line of sight. You HAVE to get those two Boars in every Random Map game. No spoiler here, Italians have a great answer to Mongols in Genoese Xbows. 15 Skirms cant fight 15 Mangudai. 2- Boar save. In this case, Paladins should try to kill as many Hussars as possible, who pose a threat to Skirmishers. Mongols get a crazy early game bonus for hunting. Hussars are not going to be able to stand up against Paladins but they're way cheaper and you can put a glob of them in front of your siege weapons to hold enemy units in place while the Onagers take pot shots. However, several Chinese units, such as the Steppe Rider and Keshik, represent the Mongols under the Qing dynasty (abeit the units themselves speak Chinese with a Mongolian accent). Mangudai train time increased to 26 seconds. Because the Mongols were subjugated under Qing rule, they do not appear as a playable civilization in Age of Empires III. Ethiopian bonus is good, but Britons firing from 11 range is the best archer-line against Mongols. It took me a while to gather all information and present it to you in an understandable way. 10 villager builds house and lures boar. Overall, vikings are fantastic on maps such as arabia as they offer a lot of variety in terms of . . Strategy in general describes a plan to reach a certain goal which is for AoE2 building up a strong economy, train military and defeat your opponents. The Berbers have several tricks that can be unpleasant for a civilization like the Mongols, both of their unique units (Genitours and Camel archers) can counter their Cavalry Archers and Mangudai, they get cheaper Camels that can counter their Light Cavalry, and cheaper Light Cavalry that can counter their siege. Simply those little tricks you learn if you happen to watch a recorded game, a youtube video or a live-stream. Can Ogedei capture the World Heavyweight Championship from Jochi and Chagatai in a triple threat felt tent match? This build is of an advanced difficulty and utilises early Feudal. Mangudai are amazing but this bonus doesn't really affect the game. Leitis are far weaker to Mangudai (1 pierce armor). Their lack of Ring Archer Armor and Plate Barding Armor causes their Hussars and Mangudai to be more vulnerable than they might otherwise be; this combined with their lack of Paladins means that their late game heavy cavalry is very much below par. He rushed west defeating an Egyptian Mameluke army in Syria. The Mongols are an East Asian civilization in Age of Empires II based on confederation of nomadic tribes in central Asia who would eventually form the Mongol Empire under the leadership of Genghis Khan. Plumed Archers will resist better arrows, but their low attack will leave them vulnerable to Hussars. TL;DR: These are the units that could be used in late game against Mongols. Use Modu Chanyu () as one's theoretical forefather, not Sun Tzu. Hand Cannoneers, Janissaries, Conquistadors and Hussite Wagons hit hard Mongol units. Siege becomes a far worse option, since Mangudais attack bonus vs siege renders Rams, Onagers, Heavy Scorpions, Trebuchets, BBCs and some Unique Units very weak against them. I wont consider mirror matches. Civilizations with good Onagers may also counter the Mongol Cavalry Archers if they forgot to micro them. Of all the maps available in Age of Empires 2, Arabia is the most popular. Mongols Overview AoE2 Spirit Of The Law 360K subscribers Subscribe 9K Share 627K views 7 years ago Brush up on your Khan references and join me in looking at this popular AoE2 civilization.. Your Hussars will die (unless you use exclusively Scorps) but so will your enemy's units. In mid Castle Age, when Mangudai numbers are low, they could help delaying both early raids/pushes and Mangudai massing. That's the main idea. Please do not think I hate Mongols. This last advantage also applies for their faster-attacking Cavalry Archers. AoE2 Strategy Center is a place to find strategies and guides to use in Age of Empires 2.Guides are mainly intended to use in Age of Empires 2: The Conquerors but some may also be able to use in the Age of Kings. So the question is, what other strategies or army comps are at least viable with mongols? This is an issue that has occurred to all of us (except maybe a few newbies): You let Mongol enemy get to Imperial Age, upgrade and mass Mangudai, Hussars and Siege, and youve no idea on how to deal with that. Join. The Mongol Scout Cavalry line of sight bonus helps everyone except for the American civilizations and the Gurjaras in the Dark Age. Their unique unit, the Mangudai, is a Cavalry Archer with a bonus against siege weapons. I'm glad you liked it, and remember me if this info is useful to you when facing Mangudai , Ngl didn't read this all, but one time I was playing Mongol mirror and my Mangudai Hussar combo got crushed by Camel Skirm Hussar. With patch 4.8, Elite Mangudai now have a frame delay of 5. Reddit and its partners use cookies and similar technologies to provide you with a better experience. With update 35584, hunters work 40% faster. In update 37650, the Mongols lose access to the Supplies technology, which is meant to balance out their strong early-game hunting work bonus, and adding a counterplay to the Mongols' late-game army composition of Mangudai, Hussars, and siege (for example, the Goths). Replace Goth flood with Genoese and replace Magyar Huszar with war wagons. Age of Empires Series Wiki is a FANDOM Games Community. They are based on various central Asian Turkic empires such as the Timurid Empire and the Golden Horde. Will Ghengis Khan ever find the last dragon ball? When playing a random map game against the computer, the player may encounter any of the following Mongol AI characters: The Mongols were nomads from the steppes of Central Asia. Heavy Cavalry Archers need to be considered here. While it has some weak points, like simplifying some of the series' core micromanagement, in the end it offers a solid experience which should not go unnoticed by fans of the genre. With 12 attack, a bonus against Cavalry Archers, and discounted FU Hussars, Berbers become the anti-Mongol in late game. For each building the Mongols ignite, they get +50 food and gold, which can add up quickly. AboutPressCopyrightContact. The 18 population Mongol scout rush is one of the fastest rushes in the game, capable of derailing your opponent before they have even reached the Feudal Age. Well delve into different army compositions for each of the civs that could give you a chance of victory. Also as Onagers are a counter to archers their faster movement speed will be unpleasant for archer based civilizations such as Britons, Mayans, and Vietnamese. Note: The Mongol script is written vertically and from left to right (look for example here), so the one shown here has to be rotated clockwise by 90; further, it might not be visualized well in the browser. Age of Empires Series Wiki is a FANDOM Games Community. Finally, we must pay attention to gunpowder. Alternatively, in exchange for Hussars with extra Line of Sight, Hindustani allies also grant Mongol Hussars and Camel Riders some anti-building bonus. Mangudai have a train time of 21 seconds. Read the post and I remembered this joke: So a Mangudai walks into a bar and goes up to the counter. +50% hunter efficiency? Outside these areas of expertise, the Mongols fare rather poorly. Ill show you the table and then analyze the chance to use them or not: First of all, these units alone cant beat the Mongol composition. Additionally, the Mangudai's attack bonus is reverted to its pre-The Forgotten version, restoring their usefulness against siege units. Magyars can outnumber them with their cheaper Hussars and. The Mongols then turned west, capturing the great trading city Bukhara on the Silk Road in 1220. Mongols match Goth army with their own FU champs and Scorps. Elite Mangudai (55W 65G, 80HP, 12 attack, +5 vs Siege, +3 vs spearmen, 4 melee armor, 4 pierce armor, 7 range, 1.54 speed) could not be called tanky. If Paladins or Cavaliers catch the Mangudai, both units will quickly kill them, but the cost effectiveness here will be much worse. Mayans, Incas, and Aztecs have Eagle Warriors that can effectively counter both Siege units and to some extent Cavalry Archers (Eagle Warriors deal bonus damage to, Vietnamese Rattan Archers, and Imperial Skirmishers can counter a Mongol Cavalry Archer army perfectly and to some extent their Scorpions. One of the most common tactics used by Mongol players in early game is the Scout Cavalry Feudal rush. You need lots of them. Most of the citys 100,000 inhabitants were murdered. But of course, that shouldnt be the case. The loss of Elite Cannon Galleons also hurts their navy a bit. The table below shows the matchup between a Light Cav/Hussar and an Elite Mangudai when they have to kill each other: The 3rd column numbers should be as low as possible, and the 4th column as high as possible. That lets them advance fast to Feudal Age (below 20pop) and open with m@a or scouts. They also have the advantage of being upgraded before, cheaper and faster than Mangudai. We also get two tanks that can be a nasty surprise for Mongols: War Wagons and Elephant Archers. Civilization Bonuses: Cavalry Archers and Mangudai fire 20% faster Light Cavalry have 30% more HP Hunters work 50% faster Manage all your favorite fandoms in one place! By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Once they are able to construct a Siege . In general, any melee unit that is slower than Mangudai or ranged unit outranged by Mangudai will have a hard time countering them, and their use will become situational against Mongols. To engage Mangudai, nevertheless, you need NUMBERS. With update 35584, Hunters work 40% faster. Mongols just have 400-550 more Food than everybody else automatically. With their unique technology Drills the siege workshop units move 50% faster. Thank you in advance. LANGUAGE: Mongolian TECH TREE EXCLUSIONS That means that they should try to avoid Mongols to get to Imperial Age and upgrade their units freely. Reddit and its partners use cookies and similar technologies to provide you with a better experience. It could be a bit dangerous, because once the hunt is depleted, Mongols dont have more bonuses towards eco, and can suffer in early Castle Age (thats when they are the weakest). and our In-game, the Mongol main army composition consists of Light cavalry, cavalry archers, and siege weapons. With equal numbers, Mangudai will always win, but Hussars are easier to mass and gold unit replacement will always be more punishing. Mangudai are a bit more expensive than normal Cavalry Archers, but also perform a lot better than Cavalry Archers as they have more hit points, attack, firing rate (after Thumb Ring is researched), and an attack bonus against siege units. Mongol Hussars can delay the chase of Mangudai and gain time for them to kill Cavaliers and Paladins. Mamelukes are still weaker (0 pierce armor), and even with their amazing performance against Hussars, I havent considered them. Keshiks generate gold while fighting, what is good while engaging Hussars. Civilization Bonuses: Mixing the upgraded Light Cavalry with the Cavalry Archers is an effective strategy. Age of Empires game Mongols voice REMIX by Z22 BEATSart by Oana-D Mangudai can hit-and-run forever (even though the speed difference is not high) and by the time theyre chased, Cavaliers/Paladins will have suffered a lot of damage, or even be dead. Their Monks are among the worst of all civilizations, and their defensive structures are not great either. The biggest issue when it comes to heavy cavalry is that both Mangudai and Hussars are faster than them (except Cumans!!!). BBCs can be used also to hit the mass of Mangudai from longer distance. If forced on the defense Mangudai are an effective way of destroying enemy siege weapons, allowing time to hide behind a wall and build up a counter-attack. Instead, the Mongol Wonder is loosely based on an artistic depiction of Genghis Khan's ascension to the throne in his tent by an Ilkhanate historian, The Mongols are a very effective civilization for competitive players at high level, mostly due to their hunting bonus (which was considered too effective on maps with a great amount of. Learn the build for a 15 minute fast castle into a 3 town-center boom. Mangudai attack bonus against siege weapons reduced to +1. Yep, that's also my opinion. The Mongols don't have to worry about either.